These shifts in tone and pacing shouldn’t work, and yet they do. Other parts are as rumbly and explodey as an Avengers movie, like every time I shot my way yard by yard through small corridors, big rooms, and enormous factories, peeking out from cover to reduce monsters into meaty roast-sized pieces.Īnd sometimes it’s a bit of both, like when I discover a credible stealth sequence and botch it, and the cerebral calm transforms into a rumbling firefight. Some of it is designed for sipping, mulling, and savoring, like the hours I spent slowly and deliberately exploring large, open-world areas, discovering secrets and learning about the Gears of War universe along the way. Gears 5’s campaign wants to be many things.
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